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AI Insights · Timothy · July 2021

Top 5 Ultracasual Games in Qatar Q2 2021: Performance Insights

Discover the performance trends of the top 5 ultracasual games in Qatar for Q2 2021, including downloads, revenue, and active users.

Top 5 Ultracasual Games in Qatar Q2 2021: Performance Insights

In Q2 2021, the ultracasual gaming market in Qatar saw varied performance across the top 5 games. Data from Sensor Tower provides insights into downloads, revenue, and active users for these popular apps.

Magic Slime: Antistress & ASMR from Finger Art Games experienced consistent weekly revenue, peaking at approximately $941 in mid-May. However, weekly downloads saw a significant decline from 853 in mid-April to just 2 by the end of June. Active users also showed a downward trend, decreasing from 2.8K at the start of the quarter to 1.7K by the end.

Slime Simulator Fluid Games by Marrisa Wei maintained stable revenue, with a high of around $769 in early June. Weekly downloads peaked at 758 in early May but fell to 183 by late June. Active users mirrored this trend, rising to 605 in early May before declining to 299 at the quarter's end.

Slime it: Slime Game Simulator from Slime4Fun saw a steady increase in revenue, reaching $550 in mid-June. Downloads were robust, peaking at 1K in mid-June. Active users increased significantly, starting from 314 and reaching 1.9K by mid-June.

Jelly Dye:Satisfying ASMR Game by AI Games FZ showed gradual revenue growth, with a peak of $146 in mid-June. Downloads were highest in early April at 3.7K but fell to 325 by late June. Active users followed a similar pattern, starting at 5.9K and ending at 1.1K.

Jelly: Slime simulator, ASMR from Index Zero had modest revenue, peaking at $103 in mid-May. Downloads remained low throughout the quarter, peaking at 40 in early June. Active users were relatively stable, ranging between 54 and 82.

For more detailed insights and data on these trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2021